Tetris: A Surprising Therapeutic Tool for PTSD

In a groundbreaking study conducted by researchers at Uppsala University, it has been discovered that playing Tetris can significantly reduce flashbacks in individuals suffering from post-traumatic stress disorder (PTSD). This finding is monumental, considering the millions of people worldwide who are grappling with PTSD, including veterans and healthcare workers. The concept of using Tetris as a therapeutic tool for PTSD is not entirely new; it dates back to 2009 when Professor Emily Holmes began exploring its potential benefits. Her initial research showed promise, and now, over a decade later, this recent study involving 164 healthcare workers in Sweden provides compelling evidence supporting the game’s efficacy in mitigating PTSD symptoms.

The study was conducted during the COVID-19 pandemic, between September 2020 and April 2022, a period marked by unprecedented stress and trauma for healthcare professionals. Participants were divided into two groups: one group played Tetris for 20 minutes, while the control group engaged in a non-visual task. The results were remarkable, with the Tetris group reporting significantly fewer flashbacks compared to the control group. Even after six months, those who played Tetris experienced only half as many flashbacks as those in the control group. This long-lasting effect suggests that Tetris could be a viable and accessible treatment option for PTSD.

Professor Emily Holmes, who led the study, believes that Tetris disrupts intrusive memories by taxing the brain’s visuospatial memory. The game requires players to engage in a spatial reasoning skill known as mental rotation, which competes with the cognitive resources needed for intrusive memories. This cognitive competition essentially prevents the traumatic memories from becoming deeply ingrained, offering a form of relief to those suffering from PTSD. Holmes has even coined the term ‘cognitive vaccine’ to describe the preventative and therapeutic potential of Tetris in treating early symptoms of PTSD.

The implications of this study are far-reaching. Traditional treatments for PTSD often involve extensive therapy sessions, which can be costly and time-consuming. In contrast, the Tetris intervention is both simple and accessible. A single guided session of playing Tetris online can result in long-lasting reductions in flashbacks. This makes it an attractive option, particularly for individuals who may not have easy access to traditional mental health services. Furthermore, the fact that the treatment can be administered using a free resource like an online game adds to its appeal.

One of the most compelling aspects of this research is its potential for preventative use. Holmes hopes that Tetris can be employed as a preventative measure for PTSD, especially for individuals in high-stress environments such as healthcare workers and military personnel. By engaging in Tetris gameplay shortly after experiencing a traumatic event, it may be possible to prevent the development of more severe PTSD symptoms. This proactive approach could revolutionize how we think about and treat PTSD, shifting the focus from reactive to preventative care.

The study’s findings were published in the journal BMC Medicine and have garnered significant attention in the scientific community. Abhimanyu, an experienced writer in the fields of science, technology, transport, startups, and artificial intelligence, has been instrumental in disseminating this information. With over a decade of experience writing about breakthroughs in science and technology, Abhimanyu holds a Bachelor’s degree in Economics, Psychology, and Sociology. His expertise and passion for the subject matter have helped bring this important research to a broader audience.

It’s worth noting that the therapeutic effects of Tetris are not limited to PTSD alone. Previous studies have shown that playing Tetris can reduce intrusive memories following other types of trauma as well. For instance, a 2018 study found that playing Tetris after a car accident reduced intrusive memories by 62%. This suggests that the game’s benefits may extend to various forms of trauma, making it a versatile tool in the realm of mental health treatment.

The exact mechanisms by which Tetris exerts its therapeutic effects are still not fully understood. However, the concept of ‘mental rotation’ appears to play a crucial role. By engaging in this cognitive task, the brain is distracted from replaying intrusive memories, thereby preventing them from becoming deeply embedded. This disruption of the memory consolidation process is key to reducing the frequency and severity of flashbacks. While more research is needed to fully elucidate the underlying mechanisms, the current evidence is promising.

Another intriguing aspect of this study is its focus on healthcare workers, a group that has been disproportionately affected by the COVID-19 pandemic. The emotional and psychological toll on these frontline workers has been immense, making them an ideal population for studying the effects of PTSD interventions. The success of the Tetris intervention in this group underscores its potential for broader application. If a simple, 20-minute gaming session can offer lasting relief to healthcare professionals, it could be a game-changer for other high-risk populations as well.

The notion of using video games for mental health treatment is not entirely new, but the specific application of Tetris for PTSD is innovative. Video games have long been studied for their potential cognitive benefits, including improved spatial reasoning, problem-solving skills, and even stress reduction. However, the targeted use of Tetris as a form of ‘cognitive vaccine’ represents a novel approach that could pave the way for future research and applications. This study opens the door to exploring other video games and digital interventions that might offer similar benefits.

It’s also important to consider the broader implications of this research for mental health treatment. The accessibility and simplicity of the Tetris intervention make it an attractive option for low-resource settings. In developing countries, where access to mental health services is often limited, a free and easily administered treatment like Tetris could have a significant impact. Additionally, for individuals who may be hesitant to seek traditional therapy due to stigma or other barriers, a video game-based intervention offers a more approachable alternative.

In conclusion, the use of Tetris as a therapeutic tool for PTSD represents a promising and innovative approach to mental health treatment. The study conducted by Uppsala University provides compelling evidence that a single session of Tetris gameplay can result in long-lasting reductions in flashbacks and other PTSD symptoms. The concept of ‘mental rotation’ and cognitive competition offers a plausible explanation for these effects, although more research is needed to fully understand the underlying mechanisms. The accessibility, simplicity, and potential preventative benefits of this intervention make it an attractive option for a wide range of individuals and settings. As we continue to explore the intersection of technology and mental health, the Tetris intervention stands out as a shining example of how simple, everyday tools can make a profound difference in people’s lives.