The DLC Dilemma: Can ‘Elden Ring: Shadow of the Erdtree’ Be Game of the Year?

The gaming community is no stranger to heated debates, and one of the most contentious discussions in recent memory revolves around ‘Elden Ring: Shadow of the Erdtree’. This downloadable content (DLC) has not only captured the imagination of gamers worldwide but has also sparked an intense debate about what qualifies as a ‘Game of the Year’ (GOTY). With a Metacritic score that rivals some of the best standalone games of 2024, ‘Shadow of the Erdtree’ has positioned itself as a formidable contender. However, its status as a DLC raises questions about whether it should be eligible for such a prestigious accolade. The core of this debate lies in the evolving definition of what constitutes a ‘game’ and how expansions and DLCs fit into this framework.

‘Elden Ring: Shadow of the Erdtree’ is set against the vibrant backdrop of Manila, Philippines, adding a unique flavor to the already rich tapestry of the ‘Elden Ring’ universe. As a continuation of the 2022 GOTY winner ‘Elden Ring’, it offers players 30-40 hours of new content, replete with intricate gameplay mechanics and a compelling storyline. Proponents of its nomination argue that the sheer depth and quality of the content are on par with, if not superior to, many full-fledged games released this year. The expansion introduces new lands, challenges, and mysteries that stand apart from the original game, making it a significant addition to the series.

Despite its acclaim, the nomination of ‘Shadow of the Erdtree’ for GOTY has been met with controversy. The British Academy of Film and Television Arts (BAFTA) has stipulated that while DLCs are eligible for certain categories, they cannot be considered for GOTY. In contrast, The Game Awards have announced that DLCs are indeed eligible for the top honor, a decision that some speculate was made specifically to accommodate ‘Shadow of the Erdtree’. This divergence in criteria highlights the broader industry-wide debate about the role of DLCs in the gaming landscape. Should expansions that build upon existing games be considered alongside entirely new creations?

Critics of the nomination argue that because ‘Shadow of the Erdtree’ requires players to have completed the main game before accessing its content, it does not stand alone as a complete gaming experience. They contend that creating a new game from scratch involves a different level of creativity and effort, which should be recognized and rewarded independently. The comparison to ‘Brood War’, the successful expansion pack for ‘Starcraft’, is often cited in these discussions. ‘Brood War’ was celebrated for its contributions to the original game, yet it never contended for GOTY, highlighting a historical precedent for treating expansions differently.

Supporters of ‘Shadow of the Erdtree’ argue that its narrative depth, innovative gameplay mechanics, and extensive content warrant consideration for GOTY. The DLC has been praised for introducing new strategies and options, such as spirit ashes and ashes of war, which enhance the overall gameplay experience. Furthermore, it expands the lore of ‘Elden Ring’, offering players fresh story elements to explore. This blend of innovation and expansion sets a new standard for what DLCs can achieve, challenging the notion that only standalone games can deliver groundbreaking experiences.

The debate over ‘Shadow of the Erdtree’ is emblematic of a larger shift in the gaming industry. As technology advances and development cycles evolve, the line between standalone games and expansions becomes increasingly blurred. Many believe that the time has come for award bodies to create separate categories for DLCs, recognizing their unique contributions without overshadowing new games. Such a move would acknowledge the diverse ways in which games are now being developed and consumed, ensuring that all forms of creative expression receive the recognition they deserve.

One of the most intriguing aspects of ‘Shadow of the Erdtree’s nomination is its potential impact on future awards. If it wins GOTY, it will send a powerful message about the value of expansions and their place in the gaming ecosystem. It could pave the way for other high-quality DLCs to be recognized in the same vein, encouraging developers to invest more resources into creating expansive and enriching content for existing games. This recognition could lead to a renaissance of sorts for DLCs, where they are no longer seen as mere add-ons but as integral parts of a game’s life cycle.

The bosses in ‘Shadow of the Erdtree’ have also become a focal point of discussion, with some fans humorously speculating how they would react to receiving a prestigious award. Imagining these formidable foes on stage at The Game Awards adds a layer of whimsy to the otherwise serious debate. From the Golden Hippopotamus, whose janky hitboxes have frustrated many, to the Divine Beast Dancing Lion, known for its destructive dancing, each boss brings its own personality to the table. This playful speculation underscores the deep connection players have with the game’s characters and world, further solidifying its place in the hearts of fans.

Ultimately, the decision of whether ‘Shadow of the Erdtree’ should be crowned GOTY is a complex and multifaceted dilemma. It challenges traditional notions of what constitutes a game and forces the industry to reevaluate its criteria for recognition. Regardless of the outcome, the nomination itself is a testament to the DLC’s quality and its impact on the gaming community. It has sparked meaningful conversations about the future of gaming awards and the evolving nature of game development.

As the gaming world awaits the final verdict, one thing is clear: ‘Elden Ring: Shadow of the Erdtree’ has already secured its place as one of the greatest expansions ever made. Its nomination for GOTY, whether successful or not, marks a significant milestone in the history of gaming. It represents a shift towards a more inclusive understanding of what games can be, celebrating creativity and innovation in all its forms. This recognition is not just about a single DLC; it’s about acknowledging the changing landscape of gaming and the diverse experiences it offers.

In conclusion, the debate surrounding ‘Shadow of the Erdtree’ is more than just a question of eligibility; it’s a reflection of the gaming industry’s evolution. As players and developers continue to push the boundaries of what games can achieve, the criteria for awards must also adapt. Whether ‘Shadow of the Erdtree’ wins GOTY or not, its impact on the industry is undeniable. It has challenged perceptions, inspired discussions, and set a new benchmark for what DLCs can accomplish. As we look to the future, it’s clear that the line between games and expansions will continue to blur, paving the way for even more innovative and immersive experiences.

The legacy of ‘Elden Ring: Shadow of the Erdtree’ will undoubtedly influence how future expansions are perceived and judged. Its success demonstrates that DLCs can offer rich, standalone experiences that rival those of new games. This realization will likely encourage more developers to explore the potential of expansions, leading to a more diverse and dynamic gaming landscape. As the industry continues to grow and evolve, the lessons learned from ‘Shadow of the Erdtree’ will guide future discussions about the role of DLCs and their place in the pantheon of gaming achievements.